Updates

  • Dev Log #01 — Introducing JIKU Sandbox (Pre‑Beta)

    Dev Log #01 — Introducing JIKU Sandbox (Pre‑Beta)

    For the past few weeks we’ve been quietly building out something new inside the JIKU ecosystem — a browser‑native 3D creation tool we’re calling JIKU Sandbox. The goal was simple: make it possible to build worlds instantly, without installs, without setup, and without touching code. Today, the core is finally stable enough to open up…

  • Dev Log #02 — Roadmap Update: Builder Flow + Publishing

    Dev Log #02 — Roadmap Update: Builder Flow + Publishing

    We’ve been heads-down refining the next phase of JIKU Sandbox — and it’s time to share what’s coming. This dev log covers two major roadmap pillars: Let’s break it down. 🔨 Advance Builder Anyone can build worlds instantly. We’re expanding the no-code flow with more powerful tools: This turns JIKU Sandbox from a prototype into…

  • Dev Log #03 — Templates Incoming

    Dev Log #03 — Templates Incoming

    We’re about to unlock a whole new layer of creation inside JIKU Sandbox — templates. Not just visual presets. Not just starter scenes. We’re talking modular blueprints for entire games and applications. 🔧 Why Templates Matter Right now, creators can build from scratch — and that’s powerful. But not everyone wants to start with a…

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